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PATTERNs

add

Adds two patterns.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


agate

Reproduces agate with turbulent stripes.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


angular

Its output is a function of the rotational position of the point with respect to the Z axis. In practice as the angle goes from 0 to 360 degrees the output value goes from 0 to 1.
Turbulence may be added.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


blend

Allows to compose multiple patterns together using another control pattern. The patterns are placed in a gradient which associates patterns to real values. Then the output value of the control pattern is used to index this gradient at each point. The result is a smooth transition between various elements.
It may be used both with surface and volumetric patterns.


blob

A set of blobs, or metaspheres, specified by their centers and radii.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


blotches

A blotchy pattern.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


bubbles

A strange bubbly effect.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


bump

Creates a bump pattern from a displacement one.


check

Creates a checkered pattern on a surface.
Squares are parallel to the U-V axes.
It is a surface pattern.


compose

Composes many patterns into a chain.
The output of each pattern is used as input to the next in the chain. The first pattern receives the standard input.
Both volumetric and surface patterns may be used inside.


crackle

Reproduces crackle china, but it may also be used to simulate rocks and many other strange patterns.
It uses a gradient to map a value that goes from 0, near the border of the crackled cells, to 1, near their center.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


crackle-uv

Reproduces crackle china, but it may also be used to simulate rocks and many other strange patterns.
It uses a gradient to map a value that goes from 0, near the border of the crackled cells, to 1, near their center.
It may be used as a numeric, a color and a displacement pattern.
It is a surface pattern.


dents

A dented pattern.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


directional-displacement

Uses the angular displacement of the input direction with respect to an axis as an index for a gradient. It may be very useful to model anisotropic materials.
The coordinate system may be defined either by the surface derivatives and the surface normal, or by the standard local coordinate system, and the axis may be choosed arbitrarily.
It may be both a surface and a volumetric pattern.


directional-ellipse

Uses the input direction to blend between two values corresponding to the two axes of a coordinate system. In practice, these two values (which may be numbers, colors or depths) scale the axes defining an ellipse in the output space. It may be very useful to model anisotropic materials.
The coordinate system may be defined either by the surface derivatives, or by the standard local coordinate system.
It may be both a surface and a volumetric pattern.


directional-ellipsoid

Uses the input direction to blend between three values corresponding to the three axes of a coordinate system. In practice, these three values (which may be numbers, colors or depths) scale the axes defining an ellipsoid in the output space. It may be very useful to model anisotropic materials.
The coordinate system may be defined either by the surface derivatives and the surface normal, or by the standard local coordinate system.
It may be both a surface and a volumetric pattern.


displacement

Creates a displacement pattern from the numeric or color channel of another pattern.


div

Divides two patterns. It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


envcube

Simulates reflections and refractions mapping six patterns on a hypotetical cube.
It may be used as a numeric and a color pattern.
It is a volumetric pattern.


envmap

Simulates reflections and refractions mapping another pattern on a hypotetical sphere.
It may be used as a numeric and a color pattern.
It is a volumetric pattern.


gradient

Uses an input pattern to index a gradient. It may be used as a numeric, a color and a displacement pattern.
It may be both a volumetric and a surface pattern.



granite

Reproduces granite.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


greater-than

Computes a conditional statement on two patterns.
If the first pattern is greater than the second one, the output value is 1, else it is 0.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


identity

Returns its input.
It may be used as a numeric, a color, a displacement and a bump pattern.
It is both a volumetric and a surface pattern.


greater-than

Computes a conditional statement on two patterns.
If the first pattern is less than the second one, the output value is 1, else it is 0.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


linear-u

Reproduces a linear gradient that extends along the U parametric direction of the surface.
It may be used as a numeric, a color and a displacement pattern.
It is a surface pattern.


linear-v

Reproduces a linear gradient that extends along the V parametric direction of the surface.
It may be used as a numeric, a color and a displacement pattern.
It is a surface pattern.


linear-z

Reproduces a linear gradient that extends along the local Z axis.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


map

Wraps a texture on a surface.
It may be used as a numeric, a color and a displacement pattern.
It may be both a volumetric and a surface pattern, depending upon the projection type.


marble

Reproduces marble.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


mix

Mixes many patterns together.
Both volumetric and surface patterns may be used inside.


mod

Computes the remainder of the division of two patterns.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


mul

Multiplies two patterns.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


multifractal

A pure multifractal.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


multifractal-3d

A pure multifractal.
It may be used only as a displacement pattern.
It is a volumetric pattern.


multifractal-RGB

A pure multifractal that uses three separate color channels to form the output color.
It may be used as a color and a displacement pattern.
It is a volumetric pattern.


not

Computes the negation of a pattern.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


pits

Creates disordered pitted regions.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


projection

Projects a (possibly surface) pattern using a volumetric formula.
It may be used as a numeric, a color and a displacement pattern.
It is volumetric pattern.


oldwood

Reproduces an old and corrugated wood.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


radial

Reproduces a linear gradient that extends radially in all directions from the local origin.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


scales

Reproduces scales, similar to snake's skin.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


shingles

Reproduces shingles.
It may be used as a numeric, a color and a displacement pattern.
It is a surface pattern.


smoke

Reproduces an evolving column of smoke.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.


sub

Subtracts two patterns.
It may be used as a numeric and a color pattern.
It may be both a volumetric and a surface pattern.


threads

Reproduces the threads typically present on screws.
The threads follow an elical path that extends in the V direction, from 0 to 1.
It may be used as a numeric, a color and a displacement pattern.
It is a surface pattern.


tint

A uniform tint pattern
It is both a volumetric and a surface pattern.


wood

A simple (and standard) wood texture.
It may be used as a numeric, a color and a displacement pattern.
It is a volumetric pattern.